Wednesday, March 4, 2020

How Technology is Innovating Education


Right now, we have found ourselves in an innovation economy, it means fast-paced, ever-changing and highly powerful upon the functions of our society. As such our education systems are answering. You can especially see the effects of technology innovation when you walk into our present classrooms, which are now occupied with things like LCD projectors and smartboard technology, online course integration, and new teaching methods. These are important advancements from old-style classrooms with blackboards, chalk, and textbooks.

As per some MidAmerican survey, teachers felt irresistible positivity about the use of technology in classrooms. Other than that finding revealed that 66% of respondents said it creates students more creative while 60% say it logically stimulates them.

Here are 6 examples of innovative educational technologies that are making their way into the classroom setting.

1. Digital Readers and Tablets
Gradually, schools are looking to substitute the larger hard-copy textbooks with digital ones that are available via a tablet.
Pros
  • They remove the need for students to bring around a weighty backpack full of books.
  • They provide a central, available place for all reading resources.
  • The regular updates of digital content eliminate the cost of purchasing new textbook editions every year.
Cons
  • Established schools would need to provide a tablet to every student and have a system in place for trade with lost, injured, or taken possessions.
  • It removes the option for students to intensely chuck their math book across the room when they get irritated with it.

2. Virtual Reality
The latest technology for virtual reality (VR), augmented reality (AR) and mixed reality is quickly developing. The basic use of this technology in the classroom taking students on a virtual field trip to places otherwise unreachable. For example, a student could take a virtual field trip to early Egypt or the bottom of the sea.
Pros
  • It offers attractive, real-life experiences that would otherwise be damaging or unreachable.
  • Appeals to visual learners who like to see and experience things instead of just reading about them.
Cons
  • Students using virtual reality may develop a lack of 3-D awareness in the real world. In other words, they could hit or run into something in the real world while engrossed in the virtual one.
  • Motion sickness can develop in some students due to their eyes detecting movement while their body does not.

3. Gamification
Students can learn when they having a bit of freedom like fun. Use gaming inside the classroom this concept by typing together the fun part of the play with content and concepts that students must learn.
Pros
  • It grows student engagement.
  • It builds eagerness for the lesson.
  • It provides instant feedback.
Cons
  • Every game is not effective at teaching a given concept. And every game is game that is real at teaching the idea is fun, either.
  • It takes time and training to learn how to efficiently use games for learning.

4. Cloud Technology
The cloud hosts applications and services on the internet instead of being on a user’s system. It allows information to be stored, shared and retrieved on any device that’s connected to the internet. In the education field cloud id used to store and share digital textbooks, everyday lesson plan, video, and assignments. It also helps students the chance to live chat with their teachers and other classmates.
Pros
  • It decreases the chances of homework getting lost between school and home.
  • It decreases the need for students to carry weighty textbooks.
  • It allows students to easily contact information from any device connected to the internet.
  • It allows rapid and easy access to the teacher through live chat options.
Cons
  • To fully accept the cloud, schools would need to somehow confirm that every student has passable access to the internet.
  • Security although attractive much every network on the cloud has a security system in place to defend its information, hacking can be a worry.

5. Artificial intelligence
Artificial Intelligence is creating its way into the educational scope using automating classifying and feedback and providing personalized learning opportunities. Check here for more information http://bit.ly/2FAkKcY

Pros
  • AI can save the teacher time by doing the classifying and giving responses on their behalf.
  • It provides greater visions into a student’s learning designs.
Cons
  • Teachers can learn a lot about a student’s learning designs by doing the classifying themselves.
  • There’s a personal part of care when a teacher gives a modified response.

6. Mobile technology
Instead of banning mobiles and other mobile devices from use through the classroom, some schools are including this technology into learning development through educational apps.
Pros
  • The extensive variety of available apps offers the opportunity for students to involve in their learning process.
  • Educational apps provide the opportunity to initial learning to each student.
Cons
  • Not every student owns a mobile device, and not every parent is contented with their child having one.
  • To use this technology, schools would need to make sure that every parent is on board and that every student has access to some sort of mobile device.

 

Look for these advanced uses of educational media and technologies

Technological progressions are inspiring. So, we should receive that this is the world our students are growing up in and provide chances to depict them to these wonderful developments. However, each new technology should be carefully assessed and used as a tool to improve the personal element in the teaching procedure, not to substitute traditional learning methods.

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